CINEMATICS

Subway Train Cinematic - Captured in Unreal Engine 5, Edited, sfx and cc done in Premiere Pro.

who is that girl?

Characters Cinematic - I wanted to test using animations in sequencer, hiding certain transitions (between animations) behind camera cuts and overall framing. The scene was captured in Unreal Engine 5, Edited, sfx and cc done in Premiere Pro. (It’s rendered at 1080p unlike the previous cinematic) + this website does not seem the like the quality so has killed it.

castle reveal

Castle reveal Cinematic - This took the longest and probably came out the worst, BUT it was the first thing I ever made in Unreal, so Im not hiding it away :) - I designed and created the entire scene using Unreal Store assets and modular buildings (for the castles)
The scene was captured in Unreal Engine 5, Edited, sfx and cc done in Premiere Pro. (It’s rendered at 1080p unlike the previous cinematic) + this website does not seem the like the quality so has killed it.

A very early work in progress location intro

I wanted to figure out how to get the Cesium plugin for Unreal Engine 5 to work, and turns out, it didn’t take too long at all!
This is just a simple low res render of a location reveal idea I had at work for future dlc announcements to supplement the content we already produce for each release.

Meadow Scene Render

Admittedly, this one was rushed, but I’ve been busy with work and finding time to fit this in was tough - happy to get something made :) -

It was a lil frustrating trying to get the DayNightCycleBP to trigger in Sequencer, but I got there in the end! Quite a few lil hitches in this one, but that comes with learning!